Introduction
This JS library provides functions to load an image from a file input into a canvas, write a message to the image in the canvas, and read a message from the image in the canvas.
Below is a simple example showing how the library works!
Example
Step 0. Select which model to use
Step 1. Select an image from your computer (Don't use images smaller than 512 x 512)
Step 2. Optionally set/input a password for retrieving the message
Password:
Results
Please complete Steps 0, 1, and 2 above and click a button below. Your result will then show up here!
What do you want to do?
Write Message into Image
OR:
Read Message from ImageSupport
Having trouble with this library or demo? Submit an issue and we’ll help you sort it out.